Trapped in a world where magic is powerful and dreams are real, Cole’s epic adventure continues in book four of the New York Times bestselling “fanciful, action-packed adventure” series (Publishers Weekly, starred review), from the author of the Fablehaven and Beyonders series.
Cole is about to face his biggest peril yet.
Since arriving in the Outskirts, Cole and his friends have fought monsters, challenged knights, and battled rampaging robots. But none of that has prepared them for Necronum.
In this haunting kingdom, it’s hard to tell the living from the dead, and secret pacts carry terrifying risks. Within Necronum lies the echolands, a waystation for the departed where the living seldom venture.
Still separated from his power, Cole must cross to the echolands and rely on his instincts to help rescue his friends. With enemies closing in, Cole risks losing everything to find the one thing that might save them.
I always wonder if I should just wait until a series is out so I can read them all in order because the wait in both directions is torture. I forget details from the previous books and am forced to wait over a year for the next one, but shiny new books are too tempting to resist.
Necronum lies between life and death and, like the other kingdoms, is highly imaginative. Mull’s fantasy lands are always highly original and it is what I look forward to the most in reading his books. Death Weavers presents a very cool twist on the concept of ghosts and lingering spirits, taking it away from the realm of cliched supernatural and into the realm of inspired fantasy. On the simplest level ghosts are called echoes and a living person can become an echo, journeying to the Echolands. Of course, it’s much more complicated than that and I found it all extremely fascinating. I also loved the whole idea of the musicality of the Echolands – how cool would it be if Earth was like that?!
However, the Cave of Memories wins for my favourite scene/setting in the novel. I found the concept to be extremely intriguing and it is executed perfectly. Since some of the characters are echoes, this book provided an excellent opportunity for filling in some important backstory about characters and the Outskirts.
While not as action packed as the other books, Death Weavers certainly isn’t lacking in entertainment value. The plot is filled with trickery, quests and magic (aka weaving). Some characters from previous books reappear which is always fun, and new characters are introduced too. And, of course, there were a few good twists along the way. More princess are rescued and powers reclaimed. A lot is set up for the final book too which is bound to be awesome.
On a final note, for those of who who have read Beyonders, there are some crossovers – I won’t spoil what, but I loved it. While The Five Kingdoms series is really good, Beyonders will always have a special place in my heart.